Quixel and related names and images are the property of Epic Games, Inc. It was important to get the right kind of erosion for the mountain slope that had a structure built into it. This ensured that the textures matched the surrounding objects in the shot and the Iceland-inspired terrains in the rest of the sequence.īelow you can see some of the initial experiments from the prototype stage. We used the Synth node to create terrain textures using Megascans's scanned textures. This new release also contains our biggest addition to the Smart. With MTS, you can set up your Texture Sets based on Materials or UDIMs and leverage our new simple workflow to target any Texture Sets with the layers in your layer stack. In fact, over one weekend, we were able to create a terrain that matched their exact specs. Mixer 2021 comes with a feature we have built from the ground upsupport for Multiple Texture Sets. Build detailed 3D worlds with 16,000+ high-quality 3D assets, a 3D content manager, and an easy-to-use texturing tool. Gaea was quite young back then, but our in-house team knew we could deliver what was required. Consolidation is super important when it comes to saving time in game development. Creating tools for future materials is amazing. Substance Designer is great for generating custom sculpts (height) with endless customization. Production was already rushing to completion on the rest of the sequence, so achieving that shot was urgent. Both are powerful tools with similar and different abilities. They were looking for specific shapes that their existing toolset could not create. The Materials are classified as follows: Metal, Wood, Fabric, Grass, Concrete, Sand, Stone, Plaster, Soil, Rock, Moss, Debris, Brick, Tile, Asphalt, Other, Snow. When Quixel was making Rebirth to showcase Megascans assets in Unreal Engine, they needed an additional shot to show the terrain from above.
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